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#11 (permalink) |
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Untouchable
Join Date: Jun 2007
Location: Cali
Posts: 3,864
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yeah that would be a good idea, but the game isnt even out yet who knows how many people would be charging. Im going to build my own levels first before even trying other peoples.
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#12 (permalink) |
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Rap GodFather
Join Date: May 2007
Location: South Margin of Lisbon
Posts: 7,670
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what Sony could do is check out the levels before they decide to let gamers sell them in order to see if they are worth the price-tag or not (which might be very low)...
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#13 (permalink) |
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Underboss
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Sony has to approve each level that will want to be charged.
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#14 (permalink) |
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Outlaw
Join Date: Jan 2006
Posts: 178
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You guys who are complaining might want to read the original post again.
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#15 (permalink) |
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Don
Join Date: Feb 2007
Location: LA / (SGV) /CALI
Posts: 2,116
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"What we're trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them,"
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#16 (permalink) |
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Capo
Join Date: Apr 2007
Posts: 682
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It's not like a "free for all" type of micro transactions. You must have a serious backlogs of maps in your portfolio and a few other requirements before Media Molecule gives you the green light to charge for your content.
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