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Old 07-21-2008, 06:38 AM   #11 (permalink)
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Quote:
Originally Posted by Alak View Post
They should at least allow users to perform some "preview" so that they can tour the map before playing with it.
yeah that would be a good idea, but the game isnt even out yet who knows how many people would be charging. Im going to build my own levels first before even trying other peoples.
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Old 07-21-2008, 06:42 AM   #12 (permalink)
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what Sony could do is check out the levels before they decide to let gamers sell them in order to see if they are worth the price-tag or not (which might be very low)...
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Old 07-21-2008, 09:16 AM   #13 (permalink)
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Sony has to approve each level that will want to be charged.
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Old 07-21-2008, 01:01 PM   #14 (permalink)
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You guys who are complaining might want to read the original post again.
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Old 07-21-2008, 02:30 PM   #15 (permalink)
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"What we're trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them,"
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Old 07-21-2008, 03:20 PM   #16 (permalink)
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It's not like a "free for all" type of micro transactions. You must have a serious backlogs of maps in your portfolio and a few other requirements before Media Molecule gives you the green light to charge for your content.
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