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#1 (permalink) |
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Rap GodFather
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Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.
Type-2 Antipersonnel Fragmentation Grenade Official designation: Type-2 Antipersonnel Fragmentation Grenade Length (o/a): 91.4 cm (36 in.) Weight: 1.93 kg (4.25 lbs) Filler: Unknown Killing radius: 3 meters (10 ft) Casualty radius¹: 11 meters (36 ft) Unit Replacement cost: N/A Description: The Type-2 is the standard antipersonnel fragmentation grenade of the Covenant heavy infantry. It resembles the early 20th century Model 24 Stielhandgranate superficially, which has lead to it being called “potato masher”. It has also acquired the monikers “spike grenade”, “table leg”, and “nail bomb”. Laces Out The application of the spike grenade will at first come naturally to UNSC forces that have experience with the plasma grenade and its capacity to stick to the enemy. This element of its feature set will not take much getting used to. The main difference between the spike grenade’s sticking ability and the plasma grenade’s is the fact that the spike grenade will still maintain its directional blast as opposed to the plasma grenade’s spherical blast. If you stick an enemy with the spike grenade you will want to get away from the blast as quickly as possible. Spartans have made a habit of sticking the enemy and then jumping straight over them to avoid the blast. Our more tactful marines will stick a brute and immediately find cover. If you have multiple targets, it may be advantageous to stick the rearmost of them and let the blast claim the targets in front of it, meanwhile shielding you from the blast. There are many scenarios in which the spike grenade can be used more like a claymore mine than the grenade designation we’ve given it. The base at High Ground presents several such opportunities for the defending force. The many flat surfaces and 90 degree agles make it an ideal environment in which to set up a trap for an approaching opponent. One can, for example, use the corridors of the base to trap opponents in the line of the spike grenade’s fire. Two such corridors leading in through the bunker are quite narrow and throwing a spike grenade onto the wall as an enemy passes, can be just as effective as placing a frag grenade right at their feet. It’s better than tossing a frag however, because you don’t need to calculate for the bounce - and better than a plasma because you don’t need to be precise enough to hit a moving target. It is certainly a weapon benefitting the smarter and more patient soldier willing to wait for the right moment to strike. ![]() Another of the spike grenade’s claymore-like features is its ability to cover an individual’s retreat. When falling back to better cover in the battlefield, soldiers can toss the spike grenade at passing walls and objects in order to slow the advance of pursuing foes. This can apply to any area but one specific scenario in which it has been particularly useful has been in the Covenant facility at Snowbound. The shield doors that are riddled throughout the base do not permit active projectiles or armed grenades to pass through them, and therefore the spike grenade sticks to this as it would any other surface. Our soldiers have found this particularly useful in enemy encounters, as they stick a spike grenade to the door, pass through and then turn around to watch the spike grenade take its toll on the following enemy. Article: http://www.bungie.net/News/TopStory.aspx?link=rawr Hit The PROPZZZZZ |
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#2 (permalink) |
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Untouchable
Join Date: Oct 2006
Posts: 3,344
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Shit, I can't wait for the beta. Props.
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#3 (permalink) |
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Untouchable
Join Date: Oct 2006
Location: Columbus
Posts: 3,478
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Snowman i know you got a beta test invite
when it starts you should record the game play and post it i know a billion people are dying to see some good gameplay
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#4 (permalink) | |
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Rap GodFather
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Quote:
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#5 (permalink) |
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Untouchable
Join Date: Oct 2006
Location: Columbus
Posts: 3,478
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nice nice
yeah man keep us posted
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